q&acategorieshistorybulletinreach us
startconversationswho we areblogs

Ustwo Games CEO Admits Company Was ‘Too Romantic’ About Staff Job Security, Embraces Contractor Model

April 30, 2026 - 04:04

Ustwo Games CEO Admits Company Was ‘Too Romantic’ About Staff Job Security, Embraces Contractor Model

The head of Ustwo Games, the studio behind the critically acclaimed Monument Valley series, has publicly acknowledged that the company’s previous commitment to offering employees long-term job security was an overly idealistic approach. In a candid interview, the CEO stated that the studio was “too romantic” about guaranteeing permanent roles, and now believes that a shift toward hiring more contractors is essential for the business’s survival and growth.

According to the executive, the current economic climate in the gaming industry demands a more flexible workforce. The studio plans to lower operational costs by reducing the number of full-time, permanent staff and instead relying on contractors for specific project phases. This move, the CEO argued, is not about abandoning loyalty but about adapting to a volatile market where project timelines and budgets are increasingly unpredictable.

“We used to think that offering everyone a permanent home was the right thing to do,” the CEO explained. “But that model creates a lot of financial pressure. When a project ends, you’re left with a large payroll and no immediate work. Contractors allow us to scale up and down without the same level of risk.” The executive emphasized that this strategy is now “fundamental” to the studio’s future, allowing it to remain agile and competitive.

The announcement has sparked debate among industry observers. While some see it as a pragmatic response to the ongoing wave of layoffs and studio closures, others worry it signals a broader erosion of job security in the creative sector. Ustwo Games, known for its artistic and narrative-driven titles, has long been seen as a bastion of stable, employee-friendly development. The CEO’s comments suggest that even boutique studios are not immune to the financial realities reshaping the gaming landscape.


MORE NEWS

Outcast Tales Brings Turn-Based Chaos to a Post-Apocalyptic Wasteland

October 27, 2026 - 02:07

Outcast Tales Brings Turn-Based Chaos to a Post-Apocalyptic Wasteland

Outcast Tales has arrived on Steam as a free launch title, offering players a turn-based RPG that blends the snarky, cel-shaded attitude of Borderlands with the strategic depth of classic Final...

Why Batman: Arkham City Still Stands as the Dark Knight's Best Game

October 26, 2026 - 00:15

Why Batman: Arkham City Still Stands as the Dark Knight's Best Game

Fifteen years after its release, Batman: Arkham City remains the high point of the Dark Knight`s video game history. Rocksteady`s 2011 sequel took the confined corridors of Arkham Asylum and blew...

Miyamoto Weighs In on Generative AI and the Future of Creativity

October 25, 2026 - 00:36

Miyamoto Weighs In on Generative AI and the Future of Creativity

Shigeru Miyamoto has shared his thoughts on generative AI, suggesting the technology could push people to rethink what creativity really means. In his view, as AI tools take over more routine tasks...

Final Fantasy XIV Players in Australia Find a New Home and Welcome the Developers

October 24, 2026 - 08:01

Final Fantasy XIV Players in Australia Find a New Home and Welcome the Developers

After years of playing on distant worlds, Australian gamers of the popular Japanese role-playing game Final Fantasy XIV discovered a new home. Now that community has welcomed the game developers...

read all news
q&acategorieshistorybulletintop picks

Copyright © 2026 FunCrow.com

Founded by: Jack McKinstry

reach usstartconversationswho we areblogs
usageyour datacookie policy