May 23, 2026 - 19:55

With the official closure of Destiny 2 on the horizon, Sony's ambitious push into the live service market is now in serious trouble. The company, which spent billions acquiring Bungie in 2022, bet heavily on the studio's flagship shooter to anchor its live service portfolio. That bet has now failed.
Destiny 2, once a juggernaut in the genre, has seen its player base shrink steadily over the past year. Bungie's recent layoffs and restructuring signaled deeper problems, and the announcement that the game will cease receiving major updates has left Sony without its primary live service revenue stream. The company's remaining first-party live service offering is essentially just one title: Marathon, a new extraction shooter also from Bungie. That game has not even launched yet, and its success is far from guaranteed.
Sony's broader live service ambitions have already taken hits. Projects from other internal studios were canceled or delayed. The company's attempt to compete with Fortnite, Call of Duty, and other established giants now looks like a house of cards. Marathon carries an enormous weight, but the extraction shooter genre is crowded and niche. If it stumbles, Sony will have almost nothing left in the live service space.
For now, the company's single-player blockbusters remain strong, but the live service strategy that executives once touted as essential for growth is officially in shambles.
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