September 1, 2026 - 09:47

Just weeks after the game hit store shelves, most of the team behind Star Wars Zero Company has been placed on furlough. According to multiple people familiar with the situation, roughly 80 percent of the development studio's staff are currently not working and are not receiving pay. The move comes as a surprise to many in the industry, especially given that the title has performed well commercially and received generally positive reviews from players and critics alike.
The furloughs are said to have started quietly, with no formal public announcement from the publisher or the studio's parent company. Employees were reportedly told that the situation is temporary, but no clear return date has been provided. Those affected include artists, designers, and quality assurance testers, while a small skeleton crew of senior leadership and production staff remains on the payroll to handle ongoing updates and live service operations.
This pattern is becoming increasingly common in game development, where studios finish a major project and then face a gap before the next one begins. However, the scale here is notable. Having nearly the entire team idle so soon after a successful release raises questions about the studio's long-term plans and financial health. Some insiders suggest that the publisher is waiting to see how post-launch sales and player retention numbers shake out before committing to a full sequel or major downloadable content.
For now, the remaining staff are focused on patching bugs and keeping the servers stable. The furloughed workers, meanwhile, are left waiting and wondering if their jobs will still be there when the break ends. The situation highlights a harsh reality of the industry, where even a hit game does not guarantee job security for the people who made it.
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